Monday, October 22, 2007

Desktop Tower Defense

Look away if you value for lives and your jobs...

Whatever you do, don't click on the link and start playing the game. This game is responsible for us losing a week's worth load of work due to its very simple and addictive gameplay. Again, be warned. We were practically going to work just to play this game. We were spending more time discussing about the different strategies and map layouts rather than focusing on our work deliveries and deadlines. I think we had gone overboard when each of us received emailed memos warning us about “playing too much”. Whew! We almost lost our jobs due to this wonderful Flash game.

Desktop Tower Defense illustrates that you don’t need fancy graphics or big budgets to build highly addictive online games. In Desktop Tower Defense, all of the main graphics are hand drawn. Unlike some other Flash based games in the web this game is free and is very simple to pick up. Also, this game employs a lot of strategizing and resource management. Numerous modes, difficulty levels, and maps are just some of the game’s features which give a big boost to its replayablity factor.

The rules of the game are simple. You start with an empty map as “creeps” enters from the left and/or the top. These creeps find their way to the different exits that are opposite to where they had entered. Initially, you start with a set number of lives (about 20) and these get diminished when a creep would exit the map. Each wave of creeps have their own special abilities and it is the player’s goal to build different towers with also their own abilities to shoot, damage, and sometimes hinder the creeps on their way out. Also, the layout of the towers should not block the path of the creeps to their respective exits. Towers could be bought, sold and upgraded for an amount of money which could be earned for every creep killed. It is the objective of the player to handle all the creep waves as they get harder and tougher without exhausting all the life points. Good “mapping”, “path building”, and strategic placements of the towers is important to maximize every tower’s use.

The creator of this ludicrously addictive Desktop Tower Defense game is apparently making close to $10,000 a month from Google ads. The game’s creator, Paul Preece, a Visual Basic programmer having no professional experience with game development, is now making, by his estimate, high four figures monthly for his ferociously viral little game. In the span of a few months, the game has become extremely popular, having been played over 15 million times as of July 2007. The game was among one of Webware 100's top ten entertainment web applications of 2007.

Desktop Tower Defense is already on its 1.5 release which features new towers, modes and creep types. If you have nothing to do, or just wish to be fired immediately from your job, check out the game at

Don’t say we didn’t warn you…


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